Description
Cinema 4D Apprentice
Real-World Skills for the Aspiring Motion Graphics Artist
Apprentice Series
Author: McQuilkin Kent
Language: EnglishKeywords
Play Back; Render Settings; Sweep NURBS; Ambient Occlusion; Extrude NURBS; Parametric Primitives; Effectors Tab; Compositing Tag; Global Illumination; Target Tag; Spline Mask; MoGraph Menu; Spot Light; Fracture Object; Extrude Tool; NURBS Object; Random Effector; Content Browser; Environment Channel; Blend Mode; Texture Tag; Text Spline; Object Buffer; Bump Channel; Layer Shader
Publication date: 06-2019
· 21.5x23.4 cm · Hardback
Publication date: 05-2015
· 21.5x23.4 cm · Paperback
Description
/li>Contents
/li>Readership
/li>Biography
/li>
New to CINEMA 4D and looking for an accessible way to get up to speed quickly? Do you already know the basics of the software but need to know the new features or take your skills and understanding a little deeper? If so, look no further than CINEMA 4D Apprentice, your one-stop shop for learning this powerful application. With guidance that takes you beyond just the button-pushing, author Kent McQuilkin guides you through 10 core lessons, starting with the basics before moving onto more complex techniques and concepts and then tying it all together with a final project.
CINEMA 4D Apprentice walks you through the software with a project-based approach, allowing you to put lessons learned into immediate practice. Best practices and workflows for motion graphics artists that can be applied to any software application are included. A companion website (www.focalpress.com/cw/mcquilkin) features project files and videos of the techniques in action.
Topics covered include:
- creating basic scenes,
- modeling, texture mapping
- mograph in-depth
- integration with After Effects via CINEWARE
- lighting, animation, rendering and more
- motion tracking with the new tools included in R16
Getting Around in C4D; Basic Cameras and Scenes; Modeling 101: Beginners Guide to Building Objects in C4D; Modeling 102 Advanced; Working with Materials; Advanced Materials and Texture Mapping; BodyPaint UV Basics; Painting in 3D via BodyPaint; Light it Up; Animation Basics; Character Animation; Simulation Driven Animation; MoGraph; Destruction Techniques in Cinema 4D; Rendering with Cinema 4D's Native Render Engine; The Physical Renderer; The Stereoscopic Workflow; Setting up Cinema 4D Scenes for Post Production; C4D Lite: Maxon Cineware in After Effects; Time to Plug-In; Final Project
Kent McQuilkin is an award-winning animation producer, college instructor, 3D designer and consultant for broadcast studios. Kent has been a user of CINEMA 4D for over a decade and has used it to produce films, television spots, product labels, product previsualizations as well as theme park and holographic theatrical productions. Much of his work and information can be found at www.mcq3d.com.