Description
3ds Max(tm) 8 Bible + DVD
Author: MURDOCK Kelly L
Language: EnglishSubject for 3ds Max(tm) 8 Bible + DVD:
Approximative price 44.92 €
Subject to availability at the publisher.
Add to cart the book of MURDOCK Kelly L1296 p. · Paperback
Description
/li>Contents
/li>
.Acknowledgments.
Part I: Learning the Max Interface.
Quick Start: Creating a Furry Creature.
Chapter 1: Exploring the Max Interface.
Chapter 2: Configuring the Viewports.
Chapter 3: Working with Files and XRefs.
Chapter 4: Working with the Asset Tracking System.
Chapter 5: Customizing the Max Interface and Setting Preferences.
Part II: Working with Objects.
Chapter 6: Creating and Editing Primitive Objects.
Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers.
Chapter 8: Transforming Objects - Translate, Rotate, and Scale.
Chapter 9: Cloning Objects and Creating Object Arrays.
Chapter 10: Grouping and Linking Objects.
Chapter 11: Working with the Schematic View.
Chapter 12: Introducing Modifiers and Using the Modifier Stack.
Part III: Modeling.
Chapter 13: Modeling Basics and Working with Subobjects.
Chapter 14: Drawing and Editing 2D Splines and Shapes.
Chapter 15: Using Editable Poly Objects.
Chapter 16: Working with Mesh Modifiers.
Chapter 17: Surface Modeling with Patches and NURBS.
Chapter 18: Building Compound Objects.
Chapter 19: Creating Particles and Particle Flow.
Chapter 20: Adding Hair and Fur.
Chapter 21: Creating a Cloth System.
Part IV: Materials and Maps.
Chapter 22: Exploring the Material Editor.
Chapter 23: Creating Simple Materials.
Chapter 24: Creating Advanced Multi-Layer Materials.
Chapter 25: Adding Material Details with Maps.
Chapter 26: Unwrapping UVs and Pelt Mapping.
Chapter 27: Creating Baked Textures and Normal Maps.
Part V: Cameras and Lighting.
Chapter 28: Working with Cameras.
Chapter 29: Basic Lighting Techniques.
Chapter 30: Advanced Lighting, Light Tracing, and Radiosity.
Part VI: Animation.
Chapter 31: Animation and Keyframe Basics.
Chapter 32: Using Animation Modifiers.
Chapter 33: Animating with Constraints and Controllers.
Chapter 34: Working with the Track View.
Chapter 35: Using the Motion Mixer.
Part VII: Working with Characters.
Chapter 36: Creating and Animating Bipeds.
Chapter 37: Rigging Characters.
Chapter 38: Working with Inverse Kinematics.
Chapter 39: Skinning Characters.
Chapter 40: Retargeting Character Animations.
Chapter 41: Controlling Biped Crowds.
Part VIII: Animating with reactor.
Chapter 42: Using Space Warps.
Chapter 43: Animating with reactor.
Part IX: Rendering and mental ray.
Chapter 44: Rendering Basics.
Chapter 45: Using Atmospheric Effects.
Chapter 46: Using Render Elements and Effects.
Chapter 47: Raytracing and mental ray.
Chapter 48: Batch and Network Rendering.
Chapter 49: Using the Video Post Interface.
Part X: MAXScript and Plug-Ins.
Chapter 50: Automating with MAXScript.
Chapter 51: Expanding Max with Third-Party Plug-Ins.
Appendix A: What's New with Max 8.
Appendix B: Installing and Configuring 3ds Max 8.
Appendix C: Max Keyboard Shortcuts.
Appendix D: What's on the DVD.
Index.
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