Description
Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells
A Guide for the Scientist and Artist
Author: Luciano Giorgio
Language: EnglishSubjects for Essential Computer Graphics Techniques for Modeling...:
Keywords
White Cells; Typical DNA Ladder; UV Map; CPK Model; DNA Assembly; PDB Entry; White Blood Cells; Van Der Waals Surfaces; EMDB; Create Displacement Maps; Unique Folders; Pdb File; Subsurface Scattering; Beauty Pass; Concept Visualization; Raytraced Shadows; Render Engine; NURBS Modeling; Occlusion Pass; Software Chimera; Affinity Designer; Arnold Render; PDB Site
Publication date: 03-2021
· 15.6x23.4 cm · Paperback
Approximative price 103.03 €
In Print (Delivery period: 15 days).
Add to cart the book of Luciano GiorgioPublication date: 02-2019
· 15.6x23.4 cm · Hardback
Description
/li>Contents
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The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images.
Key Features
- This book provides a reference where none exist.
- Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create.
- Demonstrates professional artistic tools used by scientists to create better images for their work.
- Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach.
- Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.
CHAPTER 1 ■ Preface CHAPTER 2 ■ Introduction CHAPTER 3 ■ Foundations CHAPTER 4 ■ Modeling and Lighting CHAPTER 5 ■ Scene Setup CHAPTER 6 ■ Rendering CHAPTER 7 ■ Animation CHAPTER 8 ■ Final Look CHAPTER 9 ■ Professional Practices