Description
Fundamentals of Computer Graphics (5th Ed.)
International Student Edition
Authors: Marschner Steve, Shirley Peter
Language: EnglishSubject for Fundamentals of Computer Graphics:
Keywords
Animation; Computer graphics; Image processing; Ray tracing; Optical data processing; Peter Shirley; Michael Ashikhmin; Michael Gleicher; Naty Hoffman; Garrett Johnson; Tamara Munzner; Erik Reinhard; William B; Thompson; Peter Willemsen; Brian Wyvill; Texture Coordinates; BSP Tree; Barycentric Coordinates; Texture Lookups; Tone Reproduction Operator; Graphic API; View Volume; Homogeneous Coordinates; Eigenvalue Decomposition; Graphics Pipeline; Color Appearance Modeling; BRDF; RGB Color; Shading Model; Computing Shading; Fragment Shader; Shading Calculation; Blinn Phong Shading; Vertex Shader; Human Visual System; Texture Coordinate Function; Canonical View Volume; RGB; High Dynamic Range Images
Approximative price 73.59 €
In Print (Delivery period: 12 days).
Add to cart the book of Marschner Steve, Shirley PeterPublication date: 11-2022
· 19.1x23.5 cm · Hardback
142.05 €
In Print (Delivery period: 14 days).
Add to cart the book of Marschner Steve, Shirley PeterPublication date: 08-2021
· 19.1x23.5 cm · Hardback
Description
/li>Contents
/li>Biography
/li>
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
HIGHLIGHTS
- Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
- Updated coverage of existing topics
The absorption and reworking of several chapters to create a more natural flow to the book
The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
1 Introduction
2 Miscellaneous Math
3 Raster Images
4 Ray Tracing
5 Surface Shading
6 Linear Algebra
7 Transformation Matrices
8 Viewing
9 The Graphics Pipeline
10 Signal Processing
11 Texture Mapping
12 Data Structures for Graphics
13 Sampling
14 Physics-Based Rendering
15 Curves
Michael Gleicher
16 Computer Animation
Michael Ashikhmin
17 Using Graphics Hardware
Peter Willemsen
18 Color
Erik Reinhard and Garrett Johnson
19 Visual Perception
William B. Thompson
20 Tone Reproduction
Erik Reinhard
21 Implicit Modeling
Brian Wyvill
22 Computer Graphics in Games
Naty Hoffman
23 Visualization
Tamara Munzner
Steve Marschner, Cornell University, Ithaca, New York, USA
Peter Shirley, Purity LLC
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