Head First Android Development (2nd. Ed.)
A Brain-Friendly Guide

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Language: Anglais
Cover of the book Head First Android Development (2nd. Ed.)

Subjects for Head First Android Development (2nd. Ed.)

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900 p. · Paperback
If you have an idea for a killer Android app, this fully revised and updated edition will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right beside you! All you need to get started is some Java know-how.

Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
- Chapter 1 - Getting Started: Diving In
- Chapter 2 - Building Interactive Apps: Apps That Do Something
- Chapter 3 - Multiple Activities and Intents: State Your Intent
- Chapter 4 - The Activity Lifecycle: Being an Activity
- Chapter 5 - The User Interface: Enjoy the View
- Chapter 6 - List Views and Adapters: Getting Organized
- Chapter 7 - Support Libraries and App Bars
- Chapter 8 - Fragments
- Chapter 9 - Fragments for Larger Interfaces
- Chapter 10 - Dynamic Fragments
- Chapter 11 - Design Support Library
- Chapter 12 - Card Views and Recycler Views
- Chapter 13 - Navigation Drawers
- Chapter 14 - SQLite Databases
- Chapter 15 - Basic Cursors
- Chapter 16 - Cursors and Asynctasks
- Chapter 17 - Started Services
- Chapter 18 - Bound Services
- Appendix A - AART: The Android Runtime
- Appendix B - BADB: The Android Debug Bridge
- Appendix C - The Android Emulator
- Appendix D - Leftovers: The Top Ten Things (we didn’t cover)
Dawn Griffiths started life as a mathematician at a top UK university where she was awarded a First-Class Honours degree in Mathematics. She went on to pursue a career in software development, and has over 15 years experience working in the IT industry.

David Griffiths began programming at age 12, after being inspired by a documentary on the work of Seymour Papert. At age 15 he wrote an implementation of Papert's computer language LOGO. After studying Pure Mathematics at University, he began writing code for computers and magazine articles for humans and he is currently an agile coach with Exoftware in the UK, helping people to create simpler, more valuable software.