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Search on the subject Computer graphics. Image processing :

We found 753 books matching Computer graphics. Image processing

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  1. Couverture de l'ouvrage Mathematics for Machine Learning
    Language: English
    01-2020398 p.
    The fundamental mathematical tools needed to understand machine learning include linear algebra, analytic geometry, matrix decompositions, vector calculus, optimization, probability and...
    Not Yet Published
    Hardback 109.33 € Add to cartAdd to cart
  2. Couverture de l'ouvrage Mathematics for Machine Learning
    Language: English
    01-2020398 p.
    The fundamental mathematical tools needed to understand machine learning include linear algebra, analytic geometry, matrix decompositions, vector calculus, optimization, probability and...
    Not Yet Published
    Paperback 50.48 € Add to cartAdd to cart
  3. Author : Kelly Charles
    Language: English
    01-202019.1x23.5 cm
    The book describes the creation of a game engine and how to use that engine to create a game. The second edition presents each chapter in two parts. Part one is for readers who wish to use the...
    Not Yet Published
    Hardback Approximative price 76.50 € Add to cartAdd to cart
  4. Author : Donald Iain
    Language: English
    12-201915.6x23.5 cm
    The Games People Play: Identity, Insights and Issues in the Games Industry provides a detailed overview of the game industry?s continuing evolution, including the history, economic impact, and...
    Not Yet Published
    Hardback 87.67 € Add to cartAdd to cart
  5. Author : Hansen Dan
    Language: English
    11-201921.6x27.9 cm
    From his days working under the Nine Old Men and creating layout for Disney classics like Aladdin and Hercules to more than a decade of teaching animation to the rising generation at CalArts, Dan...
    Not Yet Published
    Hardback 105.77 € Add to cartAdd to cart
  6. Couverture de l'ouvrage Unlocking Animation Layout
    Author : Hansen Dan
    Language: English
    11-201921.6x27.9 cm
    From his days working under the Nine Old Men and creating layout for Disney classics like Aladdin and Hercules to more than a decade of teaching animation to the rising generation at CalArts, Dan...
    Not Yet Published
    Paperback 55.47 € Add to cartAdd to cart
  7. Author : Schell Jesse
    Language: English
    10-201919.1x23.5 cm
    Presents over 100 sets of questions, or different lenses, for viewing a game?s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental...
    Not Yet Published
    Hardback 161.07 € Add to cartAdd to cart
  8. Author : Schell Jesse
    Language: English
    10-201919.1x23.5 cm
    Presents over 100 sets of questions, or different lenses, for viewing a game?s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental...
    Not Yet Published
    Paperback 76.50 € Add to cartAdd to cart
  9. Author : Gopalakrishnan Ganesh
    Language: English
    09-201917.8x25.4 cm
    This class-tested textbook provides a comprehensive and accessible introduction to discrete systems. The author uses illustrations, engaging examples, and historical remarks to make the material...
    Not Yet Published
    Hardback 98.80 € Add to cartAdd to cart
  10. Author : Okita Alex
    Language: English
    08-201917.8x25.4 cm
    For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex...
    Not Yet Published
    Paperback 76.50 € Add to cartAdd to cart
  11. Author : Okita Alex
    Language: English
    08-201917.8x25.4 cm
    For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex...
    Not Yet Published
    Hardback 161.07 € Add to cartAdd to cart
  12. Language: English
    08-201915.6x23.5 cm
    The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing...
    Not Yet Published
    Hardback 161.07 € Add to cartAdd to cart
  13. Couverture de l'ouvrage Doing Things with Games
    Language: English
    08-201915.6x23.5 cm
    The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing...
    Not Yet Published
    Paperback 84.87 € Add to cartAdd to cart
  14. Author : Messina Michael Matthew
    Language: English
    08-201915.2x22.9 cm
    Game-Guru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features...
    Not Yet Published
    Hardback 161.07 € Add to cartAdd to cart
  15. Couverture de l'ouvrage An Introduction to GameGuru
    Author : Messina Michael Matthew
    Language: English
    08-201915.2x22.9 cm
    Game-Guru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features...
    Not Yet Published
    Paperback 76.50 € Add to cartAdd to cart
  16. Authors : Paterson Eddie , Simpson-Williams Timothy , Cordner Will
    Language: English
    07-201915.2x22.9 cm
    Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing on recent examples such as Red Dead Redemption 2, The Last...
    Not Yet Published
    Paperback 66.70 € Add to cartAdd to cart
  17. Authors : Paterson Eddie , Simpson-Williams Timothy , Cordner Will
    Language: English
    07-201915.2x22.9 cm
    Once Upon a Pixel examines the increasing sophistication of storytelling, worldbuilding and narrative techniques in video games. Drawing on recent examples such as Red Dead Redemption 2, The Last...
    Not Yet Published
    Hardback 161.07 € Add to cartAdd to cart
  18. Authors : Engelstein Geoffrey , Shalev Isaac
    Language: English
    07-201915.2x22.9 cm
    Building Blocks is an encyclopedia of hundreds of different mechanisms, organized by category. Each mechanism includes a description of how it works, a discussion of its pros and cons, how it can...
    Not Yet Published
    Hardback 161.07 € Add to cartAdd to cart
  19. Authors : Engelstein Geoffrey , Shalev Isaac
    Language: English
    07-201915.2x22.9 cm
    Building Blocks is an encyclopedia of hundreds of different mechanisms, organized by category. Each mechanism includes a description of how it works, a discussion of its pros and cons, how it can...
    Not Yet Published
    Paperback 84.87 € Add to cartAdd to cart
  20. Language: English
    07-201917.8x25.4 cm
    On Animation: The Director's Perspective is a collection of interviews with 21 animated feature-film directors. These extensive interviews were conducted over the past several years by filmmakers...
    Not Yet Published
    Hardback 161.07 € Add to cartAdd to cart
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