The Complete Guide to Blender Graphics (5th Ed.)
Computer Modeling & Animation, Fifth Edition

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Language: Anglais

161.07 €

In Print (Delivery period: 12 days).

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The Complete Guide to Blender Graphics
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· 19.1x23.5 cm · Hardback

Approximative price 79.30 €

In Print (Delivery period: 12 days).

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The Complete Guide to Blender Graphics
Publication date:
· 19.1x23.5 cm · Paperback

Blender is a free and open source graphics program for computer modeling and animation. Until this book, there has not has been unified, up-to-date documentation for beginners. Removing the frustration from the learning process, The Complete Guide to Blender Graphics: Computer Modeling and Animation 4e helps beginners understand the basics of computer animation using Blender. In addition to the numerous changes to content in line with the most recent version of Blender, the author has added fresh examples as well as covering the alterations to the graphical user interface so the book becomes the go-to resource not only for beginners but for more seasoned graphics programmers as well.

 

Key Features

  • Contents are structured in a building-block fashion, using content covered in early chapters to explain more complex content in later chapters.
  • Describes the basic operationsof the interface and the majority of its functions with visual references and practical examples
  • Significantly expands discussion of advanced features providing the reader with a guide to the full potential of the program.

Chapter 1 – The Blender Interface. Chapter 2 – Navigation. Chapter 3 – Creating and Editing Objects. Chapter 4 - Materials. Chapter 5 – Textures. Chapter 6 – World Setting Chapter 7 – Lighting and Cameras. Chapter 8 – Rendering and Raytracing. Chapter 9 -- Animation Basics. Chapter 10 -- 3D Text. Chapter 11 -- NURBS and Metashapes. Chapter 12 -- Modifiers. Chapter 13 -- Particle Systems. Chapter 14-- Child/Parent relationships and Constraints. Chapter 15 -- Armatures. Chapter 16 -- Shapes Key and Action Editor. Chapter 17-- Fluid Simulation. Chapter 18 -- Smoke Simulation. Chapter 19 -- Nodes. Chapter 20 -- The Blender Game Engine. Chapter 21 -- Making a Move. Chapter 22 -- Drivers. Chapter 23 -- Installing Add-Ons

John M. Blain is a recognized expert in Blender with 4 successful prior editions of this book to date