Complete Maya Programming Volume II
An In-depth Guide to 3D Fundamentals, Geometry, and Modeling
The Morgan Kaufmann Series in Computer Graphics Series, Vol. 2
Author: Gould DavidLanguage: Anglais
In Print (Delivery period: 14 days).Add to cart the livre of Gould David
744 p. · 19.1x23.5 cm · Paperback
Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.
* Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling.
* Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions.
* Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.