Developing Virtual Reality Applications
Foundations of Effective Design

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Language: Anglais

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400 p. · 19.1x23.5 cm · Hardback

Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.

An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field.



  • Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest!
  • Development techniques are cross referenced between different application areas, providing fundamental best practices!
CHAPTER 1: INTRODUCTION TO VIRTUAL REALITY
CHAPTER 2: BUSINESS AND MANUFACTURING
CHAPTER 3: SCIENCE APPLICATIONS
CHAPTER 4: MEDICAL APPLICATIONS
CHAPTER 5: EDUCATION APPLICATIONS
CHAPTER 6: LOCATION WALKABOUT APPLICATIONS
CHAPTER 7: PUBLIC SAFETY & MILITARY APPLICATIONS
CHAPTER 8: ART APPLICATIONS
CHAPTER 9: ENTERTAINMENT APPLICATIONS
CHAPTER 10: PULLING IT ALL TOGETHER
Professionals and researchers in Virtual Reality, including hardware and software developers and engineers. Practitioners concerned with modeling and visualization as well as managers in industry that are looking for and evaluating enabling technologies
Dr Alan B. Craig is the Senior Associate Director for Human-Computer Interaction at the Institute for Computing in Humanities, Arts, and Social Sciences (I-CHASS) and a Research Scientist at the National Center for Supercomputing Applications (NCSA). He is also the Humanities, Arts, and Social Science sSpecialist for the Extreme Science and Engineering Discovery Environment (XSEDE). His work centers on the continuum between the physical and the digital. He has done extensive work in virtual reality, augmented reality, and personal fabrication, as well as educational applications of data mining, visualization, and collaborative systems.
Dr. Jeff Will is an Associate Professor at Valparaiso University. He received his Ph.D. in electrical engineering at the University of Illinois at Urbana-Champaign. In 2002, he was named the Fredrick F. Jenny Professor of Emerging Technology in Engineering. He established the college’s Scientific Visualization Laboratory, where he has directed students in major research projects and taught VR technology and programming courses to undergraduates as well as aided faculty from other disciplines to integrate VR into their curricula.