Evaluating Children's Interactive Products
Author: MARKOPOULOS PanosLanguage: Anglais
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370 p. · 19x24 cm · Paperback
This book directly addresses this need by thoroughly covering the evaluation of all types of interactive technology for children. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. Essential reading for usability experts, product developers, and researchers in the field.
* Presents an essential background in child development and child psychology, particularly as they relate to technology.
* Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology.
* Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.
1 WHAT IS A CHILD
2 CHILDREN AND INTERACTIVE TECHNOLOGY
3 THE INTERACTIVE PRODUCT LIFECYCLE
PART 2 EVALUATING WITH AND FOR CHILDREN
4 ETHICAL PRACTICE IN EVALUATIONS
5 PLANNING THE EVALUATION STUDY
6 BEFORE THE EVALUATION
7 DURING THE EVALUATION
8 AFTER THE EVALUATION
PART 3 METHODS OF EVALUATION
9 RECORDING AND LOGGING
10 OBSERVATION METHODS
11 VERBALIZATION METHODS
12 THE WIZARD OF OZ METHOD
13 SURVEY METHODS
15 INSPECTION METHODS
PART 4 CASE STUDIES
16 CASE STUDY 1: GAME-CONTROLLING GESTURES IN
17 CASE STUDY 2: EMBEDDING EVALUATION IN THE
DESIGN OF A PERVASIVE GAME CONCEPT
18 CASE STUDY 3: USING SURVEY METHODS AND EFFICIENCY METRICS