Description
Fusion of Smart, Multimedia and Computer Gaming Technologies, Softcover reprint of the original 1st ed. 2015
Research, Systems and Perspectives
Intelligent Systems Reference Library Series, Vol. 84
Coordinators: Sharma Dharmendra, Favorskaya Margarita, Jain Lakhmi C., Howlett Robert J.
Language: EnglishSubject for Fusion of Smart, Multimedia and Computer Gaming Technologies:
Publication date: 10-2016
Support: Print on demand
Publication date: 03-2015
205 p. · 15.5x23.5 cm · Hardback
Description
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This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.
Advances in Smart, Multimedia and Computer Gaming Technologies.- Smart Gamification and Smart Serious Games.- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology.- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach.- Evaluation of Student Knowledge Using an e-Learning Framework.- The iTEC Eduteka.- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies.- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.