Description
Game design essentials (paperback)
Author: MITCHELL B.
Language: EnglishApproximative price 38.02 €
In Print (Delivery period: 12 days).
Add to cart the book of MITCHELL B.350 p. · Paperback
Description
/li>Contents
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Learn Game Design Quickly and Easily
This full-color guide gives newcomers a solid foundation in the fundamentals of digital game design. From key design concepts to setting up gameplay navigation to understanding production pipelines, this is the perfect primer, with coverage that includes designing for consoles, PCs, TVs, smartphones, and tablets. If you"re an aspiring game artist, here"s your chance to learn the art, the technology, and the techniques you need to succeed in this exciting field.
Learn these game design essentials*and more:
Game types, from action to educational to role-playing
Core components*story, characters, props, animation
How the playback system affects the visual design
Animation, texture, lighting, sound, and 3D modeling
The game design production pipeline, start to finish
Modes, menus, adjusting gameplay, and other navigation basics
Building levels, interfaces, and a Game Design Document (GDD)
Life in the studio*interviews with industry pros
Learn about the art of creating game backgrounds to convey grandeur or complexity
Good audio and sound effects are an integral part of game creation
This striking Essentials book features:
Chapter-opening learning objectives
Step-by-step tutorials
Four-color screenshots and illustrations
Essentials and Beyond*summaries and additional suggested exercises
Downloadable support files
Chapter 1 Game Design Origins 1
Chapter 2 Gameplay Styles 25
Chapter 3 Core Game Design Concepts 43
Chapter 4 Visual Design 81
Chapter 5 Detailed Development of Visuals 111
Chapter 6 Navigation and Interfaces 139
Chapter 7 Designing Levels and the Game Design Document 165
Chapter 8 Sound 185
Chapter 9 Job Descriptions, Game Tracking, and Legal Issues 203
Chapter 10 Distribution and Marketing 225
Appendix A Answers to Review Questions 249
Appendix B Education, Training, and Working in Games 255
Appendix C Game Design Document 275
Index 289