Description
Innovators' Marketplace, 2012
Using Games to Activate and Train Innovators
Understanding Innovation Series
Authors: Ohsawa Yukio, Nishihara Yoko
Language: EnglishSubject for Innovators' Marketplace:
Publication date: 04-2014
196 p. · 15.5x23.5 cm · Paperback
Publication date: 02-2012
196 p. · 15.5x23.5 cm · Paperback
Description
/li>Contents
/li>Comment
/li>
1. Introduction: innovation as a serious entertainment.- 2. Chance discovery as value sensing for innovation.- 3. Using maps for scenario externalization.- 4. Theories for innovative thought and communication.- 5. Analogy game: training and activating analogical thought.- 6. Innovators’ market game: communication with and for innovative thinking.- 7. Evidence-based guidelines for innovators’ marketplace.- 8. Innovators’ marketplace as integrated process: an industrial case.- 9. Application case: policies for long-lasting safety of nuclear power plants.- 10. Img on the web? And conclusion.- Index.