Forms and Functions of Endings in Narrative Digital Games Routledge Advances in Game Studies Series
This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media.
While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media ? such as novels or movies ? they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story?s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player?s effort to achieve a goal.
As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.
Introduction ; 1. Transmedial Narratology and the Multimodality of Narrative Digital Games ; 2. What Makes an Ending an Ending? Point of Departure ; 2. Ending and Closure as Part of the Narrative Frame ; 3. Ludic and Narrative Micro Forms – The Ending in Isolation ; 4. Ludic and Narrative Macro Functions – The Ending as Part of the Entire Playing Process ; What Makes an Ending an Ending? Conclusion ; References
Coming from a mixed background in software engineering and comparative literature studies, Michelle Herte graduated at the Institute of Media Culture and Theatre, University of Cologne, where she was a Research Associate. She is currently working in employee training for the Federal Statistical Office of Germany.
Date de parution : 08-2022
15.6x23.4 cm
Date de parution : 09-2020
15.6x23.4 cm
Thèmes de Forms and Functions of Endings in Narrative Digital Games :
Mots-clés :
Digital Games; Closural Signals; Games Studies; Ludic Mode; Transmedial Narratology; Metal Gear Solid; Open World Games; The Last of Us; Modal Dominance; Video Games; Ludonarrative Dissonance; Video Game Studies; Vice Versa; Transmedial Narratogology; Media Artefacts; Ludonarrative; Ludic Narrative; Silent Hill; Narrative Closure; Avatar Death; narrative digital games; Credit Roll; Final Fantasy XV; narrative media; Hotline Miami; Narrative Artefacts; Failure Sequences; Multiple Endings; Time Dilemma; Ergodic Sequences; Red Dead Redemption; Narrative Branching; Nodal Situation; Ludic Framings; Classic Game Model