Constructivism in the Computer Age Jean Piaget Symposia Series
Coordonnateurs : Forman George, Pufall Peter B.
Discussing the future value of computers as tools for cognitive development, the volume reviews past literature and presents new data from a Piagetian perspective.
Constructivism in the Computer Age includes such topics as: teaching LOGO to children; the computers effects on social development; computer graphics as a new language; and computers as a means of enhancing reflective thinking.
Contents Part I:Piaget in the Computer Age.S. Papert, The Conservation of Piaget: The Computer as Grist to the Constructivist Mill. P.B. Pufall, Function in Piaget's System: Some Notes for Constructors of Microworlds. Part II:Computers and the Developmental Relation Between Intuitive and Formal Knowing.A.A. Di Sessa, Knowledge in Pieces. J. Lockhead, Some Pieces of the Puzzle. G. Forman, Making Intuitive Knowledge Explicit Through Future Technology. Part III:Structural and Individual Development in Computer Worlds.G.G. Fein, E.K. Scholnick, P.F. Campbell, S.S. Schwartz, R. Frank, Computing Space: A Conceptual and Developmental Analysis of LOGO. J.F. Wohlwill, Artistic Imagination During the "Latency Period" Revealed Through Computer Graphics. H.P. Ginsburg, S, Zelman, Understanding Individual Differences in the Computer Age. Part IV:Special Applications of Computers and Video-Disc in Education.J. Bransford, R. Sherwood, T. Hasselbring, The Video Revolution and Its Effects on Development: Some Initial Thoughts. D. Wolf, The Quality of Interaction: Domain Knowledge, Social Interchange, and Computer Learning. F. Murray, The Child-Computer Dyad and Cognitive Development. Epilogue. G. Forman, P. Pufall, Constructivism in the Computer Age: A Reconstructive Epilogue.
Date de parution : 07-1988
15.2x22.9 cm
Date de parution : 05-2016
15.2x22.9 cm
Thème de Constructivism in the Computer Age :
Mots-clés :
piagetian; theory; microworld; cognitive; style; turtle; geometry; intuitive; knowledge; learning; Impetus Responses; Vice Versa; Turtle Geometry; Piaget's Logical Models; Child Child Dyad; Fairy Tales; Logical Thinking; Logical Mathematical Structures; Challenge College Students; Videodisc Technology; Self-world Relation; Piaget's Logic; Turtle Graphics; Social Interaction Effect; COMPUTER COMMUNICATION NETWORKS; Mother Structures; LOGO Learning; Intuitive Physics; Future Tech; Self-object Relation; Tic Tac; Knowledge Acquisition; Impetus Theory; State Transition Graph; Enablement Sequences