3D Automotive Modeling An Insider's Guide to 3D Car Modeling and Design for Games and Film
Auteur : Gahan Andrew
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.
3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.
You will get:
Duster Concept; Modeling the DUSTER in 3ds Max; Chicago-Styled Hot Rod Concept; Modeling the Chicago-Styled Hot Rod; Team Hizashi Racing Concept; Team Hizashi Racing Concept-From CAD to Complete; Gallery; A Photogrammetric Vehicle Pipeline; Vortex Concept; Vortex Modeling in Kaya; Mobile Suit Concept; Modeling the Mobile Suit
Date de parution : 08-2017
19.1x23.5 cm
Date de parution : 12-2010
19.1x23.5 cm
Thème de 3D Automotive Modeling :
Mots-clés :
Wheel Arch; 3ds; Editable Poly; max; 3ds Max; ambient; Editable Poly Mode; occlusion; Layer Mask; wheel; Unwrap UVW Modifier; arch; Ambient Occlusion; editable; Follow; poly; Edge Loop; mobile; High Poly Version; suit; Softimage XSI; Mesh Menu; Mobile Suit; Shut Lines; Control Pod; Soft Round Brush; Vortex Concept; Mel Scripting; Gangster Car; Subaru Impreza; Transfer Maps; Low Polygon Mesh; Dodge Chargers; Rear Lights; Wheel Curves