AI for Games AI for Everything Series
Auteur : Millington Ian
What is artificial intelligence? How is artificial intelligence used in game development?
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That?s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
Author. Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.
Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.
Date de parution : 11-2021
12.9x19.8 cm
Date de parution : 11-2021
12.9x19.8 cm
Thèmes d’AI for Games :
Mots-clés :
Board Games; Artificial Intelligence; Game AI; Algorithms; Ai Technique; Data Structure; AI Developer; Programming; AI Algorithm; Ai Code; Heuristics; Movement Algorithms; Hacks; Ai Model; Procedural Content Generation; Complex Ai; Natural Computing; Execution Time; Grand Theft Auto; Learning AI; Sophisticated Data Structures; Game Engines; AI Programmer; Character’s Internal State; Dwarf Fortress; Sim Eating; Priority Queues; Associative Arrays; Good Ai; Ai Researcher; Real Time Programming