Beginning Python (3rd Ed., 3rd ed.)
From Novice to Professional

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Language: English

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527 p. · 17.8x25.4 cm · Paperback

Gain a fundamental understanding of Python?s syntax and features with this up?to?date introduction and practical reference. Covering a wide array of Python?related programming topics, including addressing language internals, database integration, network programming, and web services, you?ll be guided by sound development principles. Ten accompanying projects will ensure you can get your hands dirty in no time.

Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3, Beginning Python also covers advanced topics such as extending Python and packaging/distributing Python applications.

What You'll Learn

  • Become a proficient Python programmer by following along with a friendly, practical guide to the language?s key features
  • Write code faster by learning how to take advantage of advanced features such as magic methods, exceptions, and abstraction
  • Gain insight into modern Python programming paradigms including testing, documentation, packaging, and distribution
  • Learn by following along with ten interesting projects, including a P2P file?sharing application, chat client, video game, remote text editor, and more

Who This Book Is For

Programmers, novice and otherwise, seeking a comprehensive introduction to the Python programming language.
Ch. 1 Instant hacking : the basics

Ch. 2 Lists and tuples

Ch. 3 Working with strings

Ch. 4 Dictionaries : when indices won't do

Ch. 5 Conditionals, loops, and some other statements

Ch. 6 Abstraction

Ch. 7 More abstraction

Ch. 8 Exceptions

Ch. 9 Magic methods, properties, and iterators

Ch. 10 Batteries included

Ch. 11 Files and stuff

Ch. 12 Graphical user interfaces

Ch. 13 Database support

Ch. 14 Network programming

Ch. 15 Python and the Web

Ch. 16 Testing, 1-2-3

Ch. 17 Extending Python

Ch. 18 Packaging your programs

Ch. 19 Playful programming

Ch. 20 Project 1 : instant markup

Ch. 21 Project 2 : painting a pretty picture

Ch. 22 Project 3 : XML for all occasions

Ch. 23 Project 4 : in the news

Ch. 24 Project 5 : a virtual tea party

Ch. 25 Project 6 : remote editing with CGI

Ch. 26 Project 7 : your own bulletin board

Ch. 27 Project 8 : file sharing with XML-RPC

Ch. 28 Project 9 : file sharing II - now with GUI!

Ch. 29 Project 10 : do-it-yourself arcade game

Appendix A : The Short Version

Appendix B : Python Reference

Magnus Lie Hetland is an experienced Python programmer, having used the language since the late 1990s. He is also an associate professor of algorithms at the Norwegian University of Science and Technology, having taught algorithms for the better part of a decade. Hetland is the author of Practical Python and Beginning Python, first and second editions, as well as several scientific papers.

Includes ten projects to provide hands-on learning

Updated for Python 3

Covers language internals, database integration, network programming, and web services