Deep Blue, 2003
An Artificial Intelligence Milestone

Author:

Prefaced by: Lieserson C.

Language: English

Approximative price 105.49 €

In Print (Delivery period: 15 days).

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Deep Blue
Publication date:
348 p. · 15.5x23.5 cm · Paperback

Approximative price 105.49 €

Subject to availability at the publisher.

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Deep blue : an artificial intelligence milestone
Publication date:
348 p. · 15.6x23.4 cm · Hardback

This book offers a detailed account of IBM's Deep Blue chess program, the people who created it, and its historic battles with World Chess Champion Garry Kasparov. The text examines the progress made by the creators of Deep Blue, beginning with the1989 two-game match against Kasparov. The heroes are: IBM researchers Feng-hsiung Hsu, Murray Campbell, and Joe Hoane, along with team leader Chung-Jen Tan and International Grandmaster Joel Benjamin. The text chronicles one of the great technology achievements of the 20th Century. It establishes the point in history when mankind's exciting new tool, the computer, came of age and competed with its human creators in the ultimate intellectual competition: a game of chess. This book will serve as the premier story documenting that achievement and a milestone in the development of artificial intelligence.

* Intellectual equals * Testing the water * Gaining experience * Surviving Deep cuts * From Cape May to Beijing * Philadelphia * Rematch negotiations * A faster and smarter Deep Blue * Countdown to the rematch * The rematch--Game 1: Three straight for Kasparov * The rematch--Game 2: Internet finds break for Deep Blue * The rematch--Games 3-5: Endgame standoffs * The rematch--Game 6: A sacrifice and surprising patience * Deep Blue is triumphant * The bottom line * The light side of Deep Blue * Appendixes of rules, algebraic chess notation, and specific games

Provides comprehensive and authoritative history of this milestone scientific project

A unique presentation, based on conversations with team members, of Game 6 of the Rematch with Kasparov

Explains what Deep Blue "saw" when it played several moves that Kasparov could not understand in Game 2 of the Rematch

Written by a chess-playing computer scientist who concentrates on the technical side of the story

Appendices include all of Deep Blue's games, as well as those played by the program's earlier versions