Description
E-Learning and Games, 1st ed. 2016
10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
Information Systems and Applications, incl. Internet/Web, and HCI Series
Coordinators: El Rhalibi Abdennour, Tian Feng, Pan Zhigeng, Liu Baoquan
Language: EnglishSubjects for E-Learning and Games:
Keywords
augmented reality; automomic learning; mobile and personal devices; multiplayer online games; virtual education; agent-based model; authoring tools; complexity; data management; e-book; game visualization; multimedia applications; recurrent neural network; serious game; simulation algorithm; text mining; time complexity; urban computing; visualization
Support: Print on demand
Description
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This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.
The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
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