Description
Foundations of 3D Graphics Programming (2nd Ed., Softcover reprint of the original 2nd ed. 2008)
Using JOGL and Java3D
Authors: Chen Jim X., Chen Chunyang
Language: EnglishKeywords
3D; JOGL; Java; Java 3D; OpenGL; Processing; animation; computer graphics; graphics programming; object oriented design; shading; simulation; visualization
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Foundations of 3D Graphics Programming
Publication date: 08-2016
Support: Print on demand
Publication date: 08-2016
Support: Print on demand
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Add to cart the book of Chen Jim X., Chen Chunyang
Foundations of 3D graphics programming. Using JOGL & Java3D (2nd Ed.)
Publication date: 09-2008
386 p. · Hardback
Publication date: 09-2008
386 p. · Hardback
Description
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OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Vertex Shading, Pixel Shading, and Parallel Processing.- Cg Programming.- Programming in Java3D.- Advanced Topics.
This second edition contains 3 new chapters, a new appendix and is updated and enhanced throughout Supreme reference on JOGL programming, with extensive and complete examples Also covers Java3D, with detailed example programs Serves as an ideal shortcut to 3D graphics theory Written by a recognized leader in 3D graphics, virtual experiences and statistical data visualization, based on years of teaching and research experience
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