Isometric game programming with directX 7.0 with CD-ROM

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Language: English
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720 p. · 19x23 cm · Paperback
This volume is the first and only book to cover isometric graphical algorithms, a topic that's been too long ignored. Beginning with game programming basics readers will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. They will move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D. This book is a comprehensive Isometric game programming guide ideal for any serious game developer.