Description
Learning C# by Programming Games (2nd Ed., 2nd ed. 2019)
Authors: van Toll Wouter, Egges Arjan, Fokker Jeroen D.
Language: EnglishSubjects for Learning C# by Programming Games:
Keywords
Animation; C#; Game Programming; Games; Object-Oriented Programming; MonoGame 3.6
Approximative price 52.74 €
In Print (Delivery period: 15 days).
Add to cart the book of van Toll Wouter, Egges Arjan, Fokker Jeroen D.Publication date: 12-2020
512 p. · 17.8x25.4 cm · Paperback
Approximative price 52.74 €
In Print (Delivery period: 15 days).
Add to cart the book of van Toll Wouter, Egges Arjan, Fokker Jeroen D.Publication date: 12-2019
512 p. · 17.8x25.4 cm · Hardback
Description
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Wouter van Toll is a post-doctoral researcher at Inria in Rennes, France, as well as a fanatic developer of games and apps. His research focuses on simulating the behavior of human crowds. Previously, he was a lecturer at the Department of Information and Computing Sciences at Utrecht University in the Netherlands. He has taught several bachelor and master courses there, including the introductory Game programming course designed by co-author Arjan Egges.
Arjan Egges has more than 15 years of teaching experience at the Department of Information and Computing Sciences at Utrecht University in the Netherlands as well as at the University of Geneva in Switzerland. He taught programming courses on both bachelor and master levels, as well as courses related to games and computer animation. He wrote several books about game programming, in C#, JavaScript, and Swift. Arjan is currently involved in the startup Fans4Music, which aims to provide a platform that connects musicians with their audience. He also recently launched Pensyve, a web-based platform that offers assignments in various programming languages as well as tools that help teachers create handouts for their students and grade programming assignments.
Jeroen Fokker is an assistant professor in the Software Technology group at Utrecht University. As the director of education, he is responsible for the undergraduate programs in Computer Science and Information Science. He has been teaching introductory programming courses for over 20 years, using C++, Haskell, Java, and C#, as well as courses on compiler construction.
Unique combined presentation of general programming techniques and computer game development, organized along the structure of games
Complemented by an additional website with numerous exercises, solutions, and ready-to-use game assets (like e.g. sprites and sounds)
Readers will see various fascinating games of growing complexity
All tools needed to program and replay the games are freely available
Authors ideally combine academic teaching experiences with industrial game development