Mobile Game Development with Unity
Build Once, Deploy Anywhere

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Language: English
Cover of the book Mobile Game Development with Unity

Subjects for Mobile Game Development with Unity

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457 p. · 15x25 cm · Paperback

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.

Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started.

  • Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems
  • Use 2D graphics and physics features to build a side-scrolling action game
  • Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models
  • Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment
apter 1. Mobile Games and Designing Mobile Games
- Chapter 2. Building Mobile Games with Unity
- Chapter 3. Graphics
- Chapter 4. Scripting in Unity
- Chapter 5. Physics, Sound, and Particles
- Chapter 6. Architecting the Game and Creating Assets
- Chapter 7. Input, Camera Control, and the Game Manager Script
- Chapter 8. Building Gameplay with Traps and Objectives
- Chapter 9. Backgrounds and Cameras
- Chapter 10. Traps, Particle Effects, Menus, and Audio
- Chapter 11. Input and Flight Control
- Chapter 12. Weapons and Targeting
- Chapter 13. Asteroids and Damage
- Chapter 14. Audio, Menus, Death, and Explosions!
- Chapter 15. Lighting and Advanced Shaders
- Chapter 16. Editor Extensions
- Chapter 17. Debugging, Optimization, and Memory
- Chapter 18. Unity Ecosystem and Deployment
- Chapter 19. Beyond These Games