Description
Next Generation Computer Animation Techniques, 1st ed. 2017
Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers
Image Processing, Computer Vision, Pattern Recognition, and Graphics Series
Coordinators: Chang Jian, Zhang Jian Jun, Magnenat Thalmann Nadia, Hu Shi-Min, Tong Ruofeng, Wang Wencheng
Language: EnglishSubjects for Next Generation Computer Animation Techniques:
Keywords
computer graphics; animation; physical simulation; motion processing; virtual reality; modeling and simulation; augmented reality; autonomic learning; mobile and personal devices; multiplayer online games; virtual education; agent-based model; authoring tools complexity; data management; e-book; game visualization; multimedia applications; recurrent neural network; serious game; simulation algorithm
Support: Print on demand
Description
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This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.
The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
Includes supplementary material: sn.pub/extras