Serious Games, 1st ed. 2016 Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings Information Systems and Applications, incl. Internet/Web, and HCI Series
Coordonnateurs : Marsh Tim, Ma Minhua, Oliveira Manuel Fradinho, Baalsrud Hauge Jannicke, Göbel Stefan
This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays.
The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.Health, well-being and accessibility.- Education, learning and training.- Science, nature and heritage.- Design, development and analysis.- Poster papers.- Exhibits.
Includes supplementary material: sn.pub/extras
Date de parution : 09-2016
Ouvrage de 308 p.
15.5x23.5 cm
Thème de Serious Games :
Mots-clés :
augmented reality; computer game; game-based learning; human computer interface; wearable technology; 3D user interface; computational intelligence; crowdsourcing; data visualization; expert system; game design; health games; information system; interactive game; learning disabilities; mobile learning; object-oriented programming; simulation; virtual reality; visualization