Description
The Human Interface : New Directions for Designing Interactive Systems
Author: RASKIN Jef
Language: EnglishSubject for The Human Interface : New Directions for Designing...:
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Publication date: 02-2000
234 p. · 16x23 cm · Paperback
234 p. · 16x23 cm · Paperback
Description
/li>Contents
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The honeymoon with digital technology is over: millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks, fatigued by the pressure of constant upgrades, and have had enough of system crashes. In The Humane Interface, Jef Raskin - the legendary, controversial creator of the original Apple Macintosh project - shows that there is another path. Raskin explains why todays interface techniques lead straight to a dead end, and offers breakthrough ideas for building systems users will understand - and love.KEY TOPICS:Raskin reveals the fundamental design failures at the root of the problems so many users experience, shows how to understand user interfaces scientifically and quantitatively, and introduces fundamental principles that should underlie any next-generation user interface. He introduces practical techniques designers can use to improve their productivity of any product with an information-oriented human-machine interface, from personal computers to Internet appliances and beyond. The book presents breakthrough solutions for navigation, error management, and more, with detailed case studies from Raskins own work. For all interface design programmers, product designers, software developers, IT managers, and corporate managers.
Background.
Cognetics and the Locus of Attention.
Meanings, Modes, Monotony, and Myths.
Quantification.
Unification.
Navigation and Other Aspects of Humane Interfaces.
Interface Issues Outside the User Interface.
Conclusion.
References.
Appendix A: The One-Button Mouse History.
Appendix B: SwyftCard Interface Theory of Operation.
References.
Index.
Cognetics and the Locus of Attention.
Meanings, Modes, Monotony, and Myths.
Quantification.
Unification.
Navigation and Other Aspects of Humane Interfaces.
Interface Issues Outside the User Interface.
Conclusion.
References.
Appendix A: The One-Button Mouse History.
Appendix B: SwyftCard Interface Theory of Operation.
References.
Index.
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