Writing mental ray® Shaders, 2008
A Perceptual Introduction

mental ray® Handbooks Series, Vol. 3

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Language: English

Approximative price 210.99 €

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635 p. · 21x27.7 cm · Paperback

An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.

Introduction - Structure: The structure of the scene - The structure of a shader - Shaders in the scene - Color: A single color - Color from orientation - Color from position - The transparency of a surface - Color from functions - The color of edges - Light: Lights - Light on a surface - Shadows - Reflection - Refraction - Light from other surfaces - Shape: Modifying surface geometry - Modifying surface orientation - Creating geometric objects - Space: Environment - Atmosphere - Volume - Image: Changing the lens - Rendering image components - Modifying the final image - Appendices: Rendered images - Shader source code - Index.

A tutorial introduction to mental ray shader programming

Includes the full source code for 100 shaders and illustrated with over 200 rendered scenes and diagrams

Cross-references with the first two volumes of mental ray handbooks

Includes supplementary material: sn.pub/extras