An Architectural Approach to Level Design
Auteur : Totten Christopher W.
A Brief History of Architecture and Level Design. Tools and Techniques for Level Design. Basic Gamespaces. Teaching in Levels through Visual Communication. Introducing Emotional Level Design through Survival Instincts. Enticing Players with Reward Spaces. Storytelling in Gamespace. Possibility Spaces and Worldbuilding. Influencing Social Interaction with Level Design. Enhancing Level Design with Music and Sounds. Real-World Adaptive Level Design.
Christopher Totten is an assistant professor of game design at George Mason University with a master’s degree in architecture from the Catholic University of America. He recently founded an indie game studio, Pie for Breakfast Studios, and has previously worked on several indie mobile and serious game projects as an artist, art director, animator, level designer, and producer. He has written articles for Gamasutra, VideoGameWriters, and GameCareerGuide as well as the book Game Character Creation with Blender and Unity. He is a steering committee member for the IGDA Washington, D.C. chapter and has been featured at GDC China, East Coast Game Conference, DiGRA, and other industry events.
Date de parution : 06-2014
15.6x23.4 cm
Disponible chez l'éditeur (délai d'approvisionnement : 13 jours).
Prix indicatif 80,69 €
Ajouter au panierDate de parution : 07-2017
15.6x23.4 cm
Disponible chez l'éditeur (délai d'approvisionnement : 13 jours).
Prix indicatif 236,64 €
Ajouter au panier