Description
Compositing Visual Effects in After Effects
Essential Techniques
Author: Lanier Lee
Language: EnglishKeywords
layer; outline; composition; view; blending; mode; controls; panel; motion; blur; Play Back; UV Pass; Roto Brush; Effect Controls Panel; RGB Channel; Luma Matte; Alpha Matte; Pick Whip; Color Grading; Color Finesse; Render Queue; Pick Whip Tool; Clone Stamp Tool; Color Balance Effect; Disc Cache; Render Farm; Paint Fixes; Driver Property; Fast Blur Effect; Fractal Noise; Cc Rainfall; Frame Blending; Track Point; Tangent Handles; Cc Particle World
Publication date: 09-2018
· 19.1x23.5 cm · Hardback
Publication date: 12-2015
· 19.1x23.5 cm · Paperback
Description
/li>Contents
/li>Readership
/li>Biography
/li>
Create vibrant visual effects with Adobe After Effects. Gain the tips, tricks, and applied knowledge you need to carry out essential visual effects tasks and bring your digital compositing to the next level.
In Compositing Visual Effects in After Effects, industry veteran Lee Lanier covers all the common After Effects techniques any serious visual effects artist needs to know, combining the latest, professionally-vetted studio practices and workflows with multi-chapter projects and hands-on lessons.
Engaging, full-color tutorials cover:
- Altering resolutions and frame rates
- Channel and color space manipulation
- Rotoscoping and masking
- Matchmoving and motion tracking
- Keying green screen
- Working in the 3D environment and integrating 3D render passes
- Particle simulation
- Color grading and distressing
- Expressions and project management
The companion website (www.focalpress.com/cw/lanier) features video image sequences, 3D renders, matte paintings, and other tutorial materials, allowing you to immediately apply the techniques taught in the book.
Chapter 1: Selecting Color Spaces, Resolutions, and Frames Rates
Chapter 2: Generating Alpha with Keyers and Mattes
Chapter 3: Masking, Rotoscoping, and Basic Keyframing
Chapter 4: Transforming and Motion Tracking
Chapter 5: Working with the 3D Environment
Chapter 6: Creating Particle Simulations
Chapter 7: Integrating Render Passes
Chapter 8: Color Effects, Color Grading, and HDRI
Chapter 9: Damage Repair and Distressing
Chapter 10: Expressions, Scripting, and Project Management
Lee Lanier has worked in the motion picture industry since 1989, having spent hundreds of hours on live-action sets and thousands of hours working with high-end animation and compositing software. He’s created visual effects for Walt Disney Studios and served as a senior animator in the modeling and lighting departments at PDI/DreamWorks on Antz and Shrek. In addition to having taught at the Academy of Art University and Gnomon School of Visual Effects, Lee has written seven books on visual effects and digital compositing, has recorded tutorials for lynda.com and The Foundry, and is a member of the Visual Effects Society.