Digital Dialogues and Community 2.0
After Avatars, Trolls and Puppets

Chandos Publishing Social Media Series

Language: English
Cover of the book Digital Dialogues and Community 2.0

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320 p. · 15.5x23.2 cm · Paperback
Digital Dialogue and Community 2.0: After avatars, trolls and puppets explores the communities that use digital platforms, portals, and applications from daily life to build relationships beyond geographical locality and family links. The book provides detailed analyses of how technology realigns the boundaries between connection, consciousness and community. This book reveals that alongside every engaged, nurturing and supportive group are those who are excluded, marginalised, ridiculed, or forgotten. It explores the argument that community is not an inevitable result of communication. Following an introduction from the Editor, the book is then divided into four sections exploring communities and resistance, structures of sharing, professional communication and fandom and consumption. Digital Dialogues and Community 2.0 combines ethnographic methods and professional expertise to open new spaces for thinking about language, identity, and social connections.

List of tables and boxes

List of abbreviations

About the contributors

Introduction: new imaginings

Part 1: Communities, Exiles and Resistance

Chapter 1: The inevitable exile: a missing link in online community discourse

Abstract:

Place is the thing

Panoptical temptation

Reincarnation as networked norm

Forgiveness not permission

Culture jammer or parasite?

I’ve got you under my skin

Permaban and punish

Legibility and responsibility

Every tool is a weapon if you hold it right94

Chapter 2: Call it hyper activism: politicising the online Arab public sphere and the quest for authenticity and relevance

Abstract:

From blogging to YouTube: politicising the internet

From call-in programs to online comments: participatory culture

Chapter 3: What’s in a name? Digital resources and resistance at the global periphery

Abstract:

Resistance and the nation state

SouthAfrica.com

NewZealand.com

Tuvalu and .tv

.md: who represents Moldova?

What’s in a domain (name)?

Cautions and conflicts: .tp and Timorese independence

Chapter 4: I have seen the future, and it rings

Abstract:

Mobile phones and social change

Day-to-day use of mobile phones

Conclusion

Part 2: Structures for Sharing

Chapter 5: Strangers in the swarm

Abstract:

The history of file sharing

Bit Torrent

Identities in the swarm

The future

Chapter 6: Status (update) anxiety: social networking, Facebook and community

Abstract:

It’s all about me

Watching the self (being watched)

Chapter 7: Becoming Mireila: a virtual ethnography through the eyes of an avatar

Abstract:

Entry

Stripping Mireila

Feeders

Self

Chapter 8: Taste is the enemy of creativity: disability, YouTube and a new language

Abstract:

Disability is a social construction

Lessons from Picasso

Digital disability

Part 3: Professions, Production, Consumptions

Chapter 9: The sound of a librarian: the politics and potential of podcasting in difficult times

Abstract:

iPod studies

Why should librarians use podcasts?

Questions of quality

Chapter 10: The invisible (wo)man

Abstract:

Introducing Nazlin

Endings

Chapter 11: The impact of the video-equipped DSLR

Abstract:

The video DSLR

The future

Chapter 12: Why media literacy is transformative of the Irish education system: a statement in advocacy

Abstract:

New literacies

Managing disadvantage

Multiliteracy for an Information Age

Chapter 13: YouTube Academy

Abstract:

Doing ‘everything’ with YouTube

Broadcasting academics

Part 4: Fandom, Consumption and Community

Chapter 14: Live fast, die young, become immortal

Abstract:

Prescience

Mediated grief

Living digital death

Chapter 15: All we hear is Lady-o Gaga: Popular Culture 2.0

Abstract:

Music

Gender and fashion

Fandom

Chapter 16: Copyright and couture: the Comme il Faut experience

Abstract:

Intellectual property: copyrighting couture

Online retailers and the long tail of e-commerce

Fashion and failure

Comme il Faut couture

Chapter 17: When community becomes a commodity

Abstract:

Digital identity

Online communities

Google

Facebook

Online dating

Online games

Cultivating digital identity and harvesting digital community

Conclusion: white men rule?

References

Index

Tara Brabazon, University of Brighton, UK
  • Provides innovative interdisciplinary research, incorporating Library and Information Management, Internet Studies, Cultural Studies, Media Studies, Disability Studies and Community Management
  • Offers a balanced approach between the ‘bottom up’ and ‘top down’ development of online communities
  • Demonstrates the consequences on the configuration of a community when consumers become producers and their lives and experiences are commodified