Digital Illustration Fundamentals, 1st ed.
Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF

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Language: English
Cover of the book Digital Illustration Fundamentals

Subject for Digital Illustration Fundamentals

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This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop and optimize these types of scalable vector graphics (SVG) using Inkscape 0.91 or later. It also covers concepts central to digital painting using the Corel Painter 2016 professional digital painting and illustration paid software package, which also has a free trial version, and a discount for purchasers of this book.

The book builds upon the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats, and SVG commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX, iOS, Kindle Fire and HTML5. The book covers key factors regarding the data footprint optimization work process, and why data footprint optimization is important, and covers programming languages used for digital illustration, and publishing platforms which support digital illustration, and how to assimilate these into your digital illustration and digital painting content production pipelines and workflow.

You will learn:

  • The terminology of vector imaging and digital illustration
  • What comprises a digital illustration 2D modeling and rendering pipeline
  • Concepts and principles behind digital illustration content production
  • How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux
  • Concepts behind spline curves, strokes, fills, patterns and rendering
  • Digital illustration data formats and data footprint optimization

Audience

Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors.  Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.

Chapter 1 A Foundation for Digital Illustration: Points and Lines
Chapter 2 The Curvature of Digital Audio: Spline Curves
Chapter 3 The Decoration of Digital Illustration: Stroke and Fill
Chapter 4 The Imagery of Digital Illustration: Seamless Patterns
Chapter 5 The Rendering of Digital Illustration: Data Formats
Chapter 6 The Creation of Digital Illustration: Vertex Tools
Chapter 7 The Manual Labor of Digital Illustration: Spline Editing
Chapter 8 The Algorithms of Digital Illustration: SVG Commands
Chapter 9 The Vectorization of Digital Imagery: Image Tracing
Chapter 10 The Compositing of Digital Illustration: Using Layers
Chapter 11 The Language of Digital Illustration: Fonts and Text
Chapter 12 The Data Footprint of Digital Illustration: Optimization
Chapter 13 The Automation of Digital Illustration: Programming
Chapter 14 Publish Digital Illustrations: Content Delivery Platforms

Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.

Free open source software packages are utilized

Improves your digital illustration for iOS, Android, HTML5, JavaFX, Kindle

Understand what goes into digital illustration production and its data optimization