Frontiers in Computer Graphics, Softcover reprint of the original 1st ed. 1985
Proceedings of Computer Graphics Tokyo '84

Coordinator: Kunii T.L.

Language: English

Approximative price 52.74 €

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446 p. · 17x24.4 cm · Paperback
Computer graphics as a whole is an area making very fast progress and it is not easy for anyone, including experts, to keep abreast of the frontiers of its various basic and application fields. By issuing over 100 thousand calls for papers through various journals and magazines as weil as by inviting reputed specialists, and by selecting high quality papers which present the state of the art in computer graphics out of many papers thus received, this book "Frontiers in Computer Graphics" has been compiled to present the substance of progress in this field. This volume serves also as the final version of the Proceedings of Computer Graphics Tokyo '84, Tokyo, Japan, April 24-27, 1984 which, as a whole, attracted 16 thousand participants from all over the world; about two thousand to the conference and the remaining 14 thousand to the exhibition. This book covers the following eight major frontiers of computer graphics in 29 papers: 1. geometry modelling, 2. graphie languages, 3. visualization techniques, 4. human factors, 5. interactive graphics design, 6. CAD/CAM, 7. graphie displays and peripherals, and 8. graphics standardization. Geometry modelling is most essential in displaying any objects in computer graphics. It determines the basic capabilities of computer graphics systems such as whether the surface and the inside of the object can be displayed and also how efficiently graphical processing can be done in terms of processing time and memory space.
1 Geometry Modelling.- A Hierarchical Data Structure for Representing the Spatial Decomposition of 3D Objects.- Boundary File Generation from Octree Encoding.- A Representation of Solid Design Process Using Basic Operations.- Bridge Edge and Triangulation Approach in Solid Modeling.- A Procedure for Generating Contour Lines from a B-Spline Surface.- An Automated Finite Polygon Division Method of 3D Objects.- 2 Graphic Languages.- A Data Flow Language for Intelligent Graphic Displays.- MIRA-Shading: A Structured Language for the Synthesis and the Animation of Realistic Images.- 3 Visualization Techniques.- “Steam Plume” Simulation.- Computer Graphics Techniques for Three-Dimensional Flow Visualization.- Geomatic: A 3-D Graphic Relief Simulation System.- Realistic Effects with Rodin.- 4 Human Factors.- Human Factors Redesign and Test of a Graphics System.- Toward the Standardization of Input Peripherals in the Urbanistic Design Process and Person-Machine Interaction.- User Interface Management System with Geometric Modeling Capability: A CAD System’s Framework.- 5 Interactive Graphics Design.- Critical Issues in Computer Graphics Education for Graphics Design.- New Office Automation Environment: In-House Graphics and Publishing Capabilities.- 6 CAD/CAM.- A Practical Application of a Computer to Industrial Design.- Development of a Total 3D CAD/CAM System for Electric Appliances.- Bottle Design Arts System.- Interactive VLSI Chip Floor Design Using Color Graphics.- On Fifth Generation Systems and Their Implications for Computer Aided Design.- 7 Graphic Displays and Peripherals.- New Trends in Graphic Display System Architecture.- Morphological Binary Image Processing with a Local Neighborhood Pipeline Processor.- Continuous Color Presentation Using a Low-Cost Ink Jet Printer.- Mechanically Feedbacked Touch Sensor for Electronic Painting by Skilled People.- 8 Graphics Standardization.- GKS, a Standard for Software OEMs.- A Standards Solution to Your Graphics Problems.- Standardization of Animation Commands for Computer Animation System.- Author Index.