Game Theory for Networks, 2012
Third International ICST Conference, GameNets 2012, Vancouver, Canada, May 24-26, 2012, Revised Selected Papers

Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering Series, Vol. 105

Coordinators: Krishnamurthy Vikram, Zhao Qing, Huang Minyi, Wen Yonggang

Language: English

Approximative price 52.74 €

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275 p. · 15.5x23.5 cm · Paperback
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.

Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks.- A Competitive Rate Allocation Game.- Convergence Dynamics of Graphical Congestion Games.- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol.- Game-theoretic Robustness of Many-to-one Networks.- Marketing Games in Social Commerce.- Mean Field Stochastic Games with Discrete States and Mixed Players.- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks.- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid.- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum.- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks.

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