Gender, Masculinity and Video Gaming, 1st ed. 2019
Analysing Reddit's r/gaming Community

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Language: English
Cover of the book Gender, Masculinity and Video Gaming

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104 p. · 14.8x21 cm · Hardback

?This book examines gender attitudes in Reddit?s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ?toxic? masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.


1. Introduction.- 2. Hegemonic, inclusive and geek masculinities.- 3. Computational survey.- 4. Masculine discourses in r/gaming.- 5. Feminine discourses in r/gaming.- 6. Conclusion.

 

Marcus Maloney is Lecturer in Sociology, Coventry University, UK.

Steven Roberts is Associate Professor in Sociology, Monash University, Australia.

Timothy Graham is Senior Lecturer in Sociology and Communication, Queensland University of Technology, Australia.
Explores gendered perceptions and discussions of gaming communities Grounded in a multilayered methodological approach Intervenes in generally narrow depictions and discussions of this site of games discourse in relation to gender inequalities and exclusion