Honoring the Code Conversations with Great Game Designers
Auteur : Barton Matt
If you want to be successful in any area of game development?game design, programming, graphics, sound, or publishing?you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You?ll learn from their triumphs and failures and see how they dealt with sweeping changes in technology, including critical paradigm shifts from CD-ROMs and 3D graphic cards to the Internet and mobile revolution.
The book presents in-depth interviews with a diverse mix of game professionals, emphasizing the makers of adventure games, role-playing games, and real-time strategies. It focuses on developers who have contributed to multiple eras or genres as well as those who have hired, taught, or mentored newcomers. Since the mobile revolution has opened up new demographics and new gameplay mechanics, the book features current developers of games for mobile devices. It also explores how indie game developers are making commercial-quality games with a small team mostly using free tools and funded with crowdsourcing applications.
While there are plenty of resources available for aspiring game developers to learn the necessary technical skills, there is hardly any historical material on the culture that made the games industry possible. Filling the void, this book provides a historical and cultural context for the games industry. It takes you into the minds of the pioneers who blazed the trails and established the industry as we know it today.
Date de parution : 04-2013
17.8x25.4 cm
Date de parution : 07-2017
17.8x25.4 cm
Thème de Honoring the Code :
Mots-clés :
Grand Theft Auto; Playing Back; game development; Obsidian Entertainment; game designers; Bard’s Tale; game developers; history of the games industry; Fun Game; changes in game technology; General MIDI; mobile games development; Princess Bride; interviews with game professionals; Nancy Drew Games; makers of adventure games; TSR; makers of role-playing games; Ultima Underworld; makers of real-time strategies; Computer RPG; pioneers in the games industry; Apple II; historical and cultural context for the games industry; Nancy Drew; gameplay mechanics; Dungeon Siege; indie game developers; Dragon Wars; advice for aspiring game developers; Game Audio; Ralph Baer; John Romero; Jon Hare; and Brian Fargo; Star Control; Armchair Arcade; Young Man; Baldur’s Gate; Ballpeen Hammer; Coin Op Game; Videogames Art; Multi User Dungeons; Magnavox Odyssey