On the Way to Fun An Emotion-Based Approach to Successful Game Design
Auteur : Dillon Roberto
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
Emotions and Games: The 6-11 Framework
Case Studies: Retro Games
Case Studies: Indie Games
Conclusions
Date de parution : 03-2010
13.3x20.3 cm
Date de parution : 04-2018
13.3x20.3 cm
Thème d’On the Way to Fun :
Mots-clés :
Color Appreciation; Erent Emotions; Emotions and Games: The 6-11 Framework; XBLA; Case Studies: Retro Games; Immersive Gaming Experiences; Case Studies: Indie Games; Indie Games; Emotional Analysis of a Gameplay Session; IGF; Introducing the 6-11 Framework; Gaming Addiction; Game Dynamics; Li Tt; Apple II; Pa Ce; Retro Games; Atari ST; Pi Tf; Gameplay Session; Cloudy Mountain; AAA Title; Author’s Extensive Research; Downloadable Game; Computer Space; DigiPen Institute; ZX Spectrum; Endless Ocean; AAA; Fun Keys