Description
Sound Design for Low & No Budget Films
Author: Winters Patrick
Language: EnglishKeywords
Foley Stage; Material eXchange Format Files; Bass Traps; pro; Shotgun Microphone; tools; Pro Tools; rerecording; Rerecording Mixer; mixer; Aux Track; Played Back; Room Tone; ADR; Final Mix; Foley Sound Effects; Dialogue Editor; Large Diaphragm Microphone; Foley Artist; Sound Design; Main Character; Location Sound Recordings; Sennheiser MKH416; ADR Editor; Lavaliere Microphone; Surround Mix; Production Track; Sound Effect Libraries; Dialogue Tracks
Publication date: 01-2017
· 19.1x23.5 cm · Hardback
Publication date: 02-2017
· 19.1x23.5 cm · Paperback
Description
/li>Contents
/li>Biography
/li>
Don?t let your indie film be sabotaged by bad sound! One of the weakest technical aspects of a low or no budget short or feature film is usually the sound, and in Sound Design for Low and No Budget Films, author Patrick Winters explains what filmmakers need to do to fix that. Learn how to improve the sound quality of your low budget film with specific tools and practices for achieving a better sound track, including detailed, step-by-step explanations of how to edit your production track, create a sound design, record and edit ADR, Foley and sound effects, music, and much more. Focusing on the essential details indie filmmakers need to know, Winters teaches you how to turn a thin and distracting sound track into one that makes your film shine.
This practical guide offers:
? In-depth focus on hands-on, step-by-step instruction for achieving great sound in post-production, including recording and editing sound effects, ADR and Foley?even without expensive equipment and software.
? Techniques specifically designed for low and no budget projects, perfect for both students and aspiring indie filmmakers.
? A simple and direct style that any aspiring filmmaker or student can understand without already knowing the industry jargon.
Table of Contents
Preface
Acknowledgments
1. Introduction
- Purpose
- Sound Definition
- Sound's Abilities
- Sound Supervisor
- Contracts, Agreements and Licenses
2. Location Sound: How Was That for Sound?
3. Sound Design
4. Dialogue Editing: It's Work, Not Magic
5. ADR: What Did They Say?
6. Walla/Group /Loop Group/Group ADR/Rhubarb: Why Can't I Hear Them?
7. Narration: It Isn’t Dialogue
8. Sound Effects: Creating Reality
9. Foley: Who or What is Foley?
10. Backgrounds: What's an Ambience, Atmosphere or Background?
- Introduction
- Spotting
- Production Sound
- Room Tone
- Recording
- Library
- Editing
- Layering
- Processing
- Exercise
11. Musical Score: In The Mood?
12. Mixing Myself Preparation
13. Pre-Mixing or Predubbing and DSP
14. Mixing Myself
15. Studio Mix
16. Deliverables
17. Summary
Glossary
Bibliography
Index
Patrick Winters has been working in sound design for 30 years and teaching sound design for 12 years. He has personal experience working on major motion pictures as well as creating his own short films, stretching minimal budgets to get the best sound tracks possible.