Description
Swift For Dummies®
Author: Feiler Jesse
Language: EnglishSubject for Swift For Dummies®:
Keywords
Swift For Dummies; Jesse Feiler; Swift; Objective-C; programming language; creating apps; get started creating apps; Apple programming; creating apps for the iPhone; creating apps for the iPad; creating applications for Mac OS X; Mac OS X; how to port existing Objective-C applications into Swift; Move an existing Objective-C program to Swift; Objective-C programmer; port your code to Swift; how to set up Xcode for a new Swift application
Approximative price 31.03 €
In Print (Delivery period: 12 days).
Add to cart the book of Feiler Jesse384 p. · 18.8x23.6 cm · Paperback
Description
/li>Contents
/li>Readership
/li>Biography
/li>
Brimming with expert advice and easy?to?follow instructions, Swift For Dummies shows new and existing programmers how to quickly port existing Objective?C applications into Swift and get into the swing of the new language like a pro. Designed from the ground up to be a simpler programming language, it?s never been easier to get started creating apps for the iPhone or iPad, or applications for Mac OS X.
Inside the book, you?ll find out how to set up Xcode for a new Swift application, use operators, objects, and data types, and control program flow with conditional statements. You?ll also get the scoop on creating new functions, statements, and declarations, learn useful patterns in an object?oriented environment, and take advantage of frameworks to speed your coding along. Plus, you?ll find out how Swift does away with pointer variables and how to reference and dereference variables instead.
- Set up a playground development environment for Mac, iPhone, iPad, and wearable computers
- Move an existing Objective?C program to Swift
- Take advantage of framework components and subcomponents
- Create an app that uses location, mapping, and social media
Whether you?re an existing Objective?C programmer looking to port your code to Swift or you?ve never programmed for Apple in the past, this fun and friendly guide gets you up to speed swiftly.
Part I: Getting Started with Swift 5
Chapter 1: Setting Up an Xcode Swift Project 7
Chapter 2: Playing in the Playground 39
Chapter 3: Using the Xcode Editing Tools 47
Chapter 4: Creating a Swift App 63
Part II: Introducing Actions 105
Chapter 5: Operating on Data 107
Chapter 6: Using Swift Types 127
Chapter 7: Collecting Objects 153
Chapter 8: Controlling the Flow 175
Chapter 9: Functioning Successfully 191
Part III: Putting Expressions Together 217
Chapter 10: Expressing Yourself 219
Chapter 11: Declaring the Symbols 235
Chapter 12: Initializing and Deinitializing Data 243
Part IV: Using Components and Subcomponents 255
Chapter 13: Expanding Objects with Extensions 257
Chapter 14: Managing Access Control for Your Objects 267
Chapter 15: Building Classes, Structures, and Enumerations 273
Chapter 16: Using Properties, Variables, Outlets, and Actions 287
Chapter 17: Working with Enumerations to Consolidate Values 273
Chapter 18: Using Protocols to Provide Templates for Functionality 313
Chapter 19: Mixing Objective–C and Swift 327
Part V: The Part of Tens 335
Chapter 20: Ten Swift Features That Aren’t in Objective–C 337
Chapter 21: Ten Swift Features That Are Not in C 341
Chapter 22: Ten Objective–C Features That Aren’t in Swift 345
Index 349
Jesse Feiler is a developer, trainer, and author. A veteran developer on all iOS and OS X products, he is also the author of iOS App Development For Dummies. Jesse is heard regularly on “The Roundtable,” a program of WAMC Public Radio for the Northeast.
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