Description
The Video Game Debate
Unravelling the Physical, Social, and Psychological Effects of Video Games
Coordinators: Kowert Rachel, Quandt Thorsten
Language: EnglishSubjects for The Video Game Debate:
Keywords
Video Game Involvement; media policy; Grand Theft Auto; digital learning; Online Video Game Play; moral panic; Colossal Cave Adventure; UFOV Task; game addiction; Video Game Addiction; media effects; Educational Game Design; game studies; Internet Gaming Disorder; video games and violence; MMORPG Game; video games and aggression; Young Man; video game studies; Violent Video Games; James D; Ivory; Gaming Addiction; Nicholas D; Bowman; Digital Game; Cheryl K; Olson; Online Video Game; Mark Coulson; Avg Experience; Christopher J; Ferguson; AVGs; Mark D; Griffiths; Online Game Players; John L; Sherry; National Academies; Gillian Dale; Social Compensation Hypotheses; C; Shawn Green; Mud Game; Frans Mäyrä; Game Controllers; Thorsten Quandt; Problematic Video Game; Gaming Communities; VVG Play; Attention Deficit Disorder
Publication date: 09-2015
· 15.2x22.9 cm · Paperback
Publication date: 09-2015
· 15.2x22.9 cm · Hardback
Description
/li>Contents
/li>Readership
/li>Biography
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Do video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike.
1. A Brief History of Video Games James D. Ivory 2. The Rise (and Refinement) of Moral Panic Nicholas D. Bowman 3. Are Electronic Games Health Hazards or Health Promoters? Cheryl K. Olson 4. The Influence of Digital Games on Aggression and Violent Crime Mark Coulson and Christopher J. Ferguson 5. Gaming Addiction and Internet Gaming Disorder Mark D. Griffiths 6. Social outcomes: Online game play, social currency, and social ability Rachel Kowert 7. Debating How to Learn From Video Games John L. Sherry 8. Video Games and Cognitive Performance Gillian Dale and C. Shawn Green 9. Exploring Gaming Communities Frans Mäyrä 10. No black and white in video game land! Why we need to move beyond simple explanations in the video game debate Thorsten Quandt and Rachel Kowert
Rachel Kowert received her PhD in Psychology from the University of York (UK), where her research focused on the relationships between social competence and online video game involvement.
Thorsten Quandt holds the chair of Online Communication at the University of Münster (Germany) and is a distinguished scientist with extensive experience in digital games research.
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