Virtual, Augmented and Mixed Reality, 1st ed. 2016 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings Information Systems and Applications, incl. Internet/Web, and HCI Series
Coordonnateurs : Lackey Stephanie, Shumaker Randall
This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016.
HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process.
The 70 papers presented in this volume are organized in topical sections named: Usability, User Experience and Design in VAMR, Perception, Cognition, Psychology and Behaviour in VAMR, Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR, VAMR Applications in Aviation, Space and the Military, Medicine, Health and Well-Being Applications of VAMR, VAMR in Industry, Design and Engineering, Novel Virtual Environments.
Usability, User Experience and Design in VAMR, Perception, Cognition.- Psychology and Behaviour in VAMR.- Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR.- VAMR Applications in Aviation, Space and the Military.- Medicine, Health and Well-Being Applications of VAMR.- VAMR in Industry, Design and Engineering, Novel Virtual Environments.
Includes supplementary material: sn.pub/extras
Date de parution : 06-2016
Ouvrage de 749 p.
15.5x23.5 cm
Disponible chez l'éditeur (délai d'approvisionnement : 15 jours).
Prix indicatif 52,74 €
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Mots-clés :
Computer Science; Informatics; Conference Proceedings; Research; Applications; ant colony algorithm; collaborative environment; communications; emergent learning sy; games for health; human-computer interaction; image processing and computer vision; information visualization; intelligent agents; real-time interactions; self-organizing autonomic computing; serious games; telemedicine; usability; user interfaces