Description
Game Physics Engine Development (2nd Ed.)
How to Build a Robust Commercial-Grade Physics Engine for your Game
Author: Millington Ian
Language: EnglishSubjects for Game Physics Engine Development:
Keywords
Orientation Quaternion; Game Developer; What is Game Physics?; Inverse Inertia Tensor; The Mathematics of Particles; Physics Engine; Rigid-Body Physics; File Src; The Particle Physics Engine; Collision Detection System; Mass Aggregate Physics; Collision Detection; RigidBody Class; Inertia Tensor; Real Duration; World Coordinates; Closing Velocity; Inverse Mass; Wo; Collision Resolution; Force Generators; Const Vector3; Contact Coordinates; Accompanying Source Code; Collision Geometry; Rigid Body; Infinite Mass; Torque Generators; Special Case Code; Contact Normal
Approximative price 220.72 €
In Print (Delivery period: 14 days).
Add to cart the book of Millington IanPublication date: 07-2017
· 19.1x23.5 cm · Hardback
Approximative price 39.49 €
In Print (Delivery period: 14 days).
Add to cart the book of Millington IanPublication date: 09-2010
552 p. · Paperback
Description
/li>Contents
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Praise for 1st edition:
"The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine." - Dave Eberly, President, Geometric Tools.
"A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code. You can't say this about a lot of books!" - Philip J. Schneider, Industrial Light & Magic.