Description
Making Great Games
An Insider's Guide to Designing and Developing the World's Greatest Video Games
Author: Wyman Michael
Language: EnglishSubject for Making Great Games:
Keywords
Making Great Games; Satisfying Aspect; satisfying; Timeline; aspect; Diner Dash; developer; Great Game; diner; Demo; dash; Game’s Development Cycle; industry; AAA; developers; Lich King; parting; Snuff; thoughts; Pause; naughty; Scrambling; Naughty Dog; Game Development; SSX; LBP; Game Development Team; Blizzard; Popular MMORPG; MMORPG; Follow; Chief Design Officer; Vertical Slice; War III; Casual Games
Making Great Games
Publication date: 08-2017
· 18.9x25.2 cm · Hardback
Publication date: 08-2017
· 18.9x25.2 cm · Hardback
Making great games
Publication date: 11-2010
· 18.9x24.6 cm · Paperback
Publication date: 11-2010
· 18.9x24.6 cm · Paperback
Description
/li>Contents
/li>Readership
/li>Biography
/li>
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Part 1 PART 1 THE GAMES; Chapter 1 1 LITTLEBIGPLANET; Chapter 2 2 WORLD OF WARCRAFT; Chapter 3 3 DINER DASH; Chapter 4 4 Half-Life 2; Chapter 5 5 UNCHARTED 2: AMONG THIEVES; Chapter 6 6 ROCK BAND; Chapter 7 7 FARMVILLE; Chapter 8 8 BEJEWELED TWIST; Chapter 9 9 MADDEN NFL 10; Chapter 10 10 WORLD OF GOO; Part 2 PART 2 ANALYSIS; Chapter 11 11 COMMONALITIES: WHAT GOES RIGHT; Chapter 12 12 COMMONALITIES: WHAT GOES WRONG; Chapter 13 13 THE NATURE OF HIGH-PERFORMING TEAMS; Chapter 14 14 APPLYING THESE LEARNINGS TO YOUR GAME PROJECTS; Chapter 15 15 HIRING AND MANAGING FOR SUCCESSINDEX;
Professional Practice & Development
Wyman, Michael
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