Description
The Game Audio Tutorial
A Practical Guide to Sound and Music for Interactive Games
Authors: Stevens Richard, Raybould Dave
Language: EnglishSubject for The Game Audio Tutorial:
Keywords
content; browser; int; counter; sound; file; perspective; viewport; world; engine; Playback; Content Browser; Game Audio; IASIG; Breathing Sounds; NDS; DEU; Radius Max; Int Counter; Ambient Zones; Energy Crystals; Game Developers Conference; Fire Sound; TTS; Nice Pass; Motion Capture Stage; Sound Sources; Mouse Button; Wav File; Impact Sounds; Game Audio Network Guild; Closed Back Headphones; Wooden Bridge; Weapon Sound; Room Tone
278.07 €
In Print (Delivery period: 14 days).
Add to cart the book of Stevens Richard, Raybould DavePublication date: 07-2017
· 19.1x23.5 cm · Hardback
Publication date: 04-2011
448 p. · 19.1x23.5 cm · Paperback
Description
/li>Contents
/li>Readership
/li>Biography
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Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.
The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes: