Unity 4 Fundamentals
Get Started at Making Games with Unity

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Language: English

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Unity 4 Fundamentals
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Unity 4 Fundamentals
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· 20.3x25.4 cm · Hardback

Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

Asset management tools

Real-time lighting and lightmapping

Particle systems

Navigation and pathfinding

Chapter 1: Getting Started with Unity

Chapter 2: Assets and Asset Management

Chapter 3: Scenes, Assets and GameObjects

Chapter 4: Terrain and Audio

Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken

Chapter 6: Particle Systems and Shuriken

Chapter 7: Scripting with C#

Chapter 8: GUIs and Scripting

Chapter 9: Debugging and Post Processing

Chapter 10: Navigation and Path-Finding

Chapter 11: Animation and Mecanim

Chapter 12: Tips and Tricks

Professional Practice & Development
Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.