Description
Unity 4 Fundamentals
Get Started at Making Games with Unity
Author: Thorn Alan
Language: EnglishSubject for Unity 4 Fundamentals:
Keywords
Object Inspector; object; Project Panel; inspector; GUI Element; project; Application Menu; panel; Application Main Menu; application; Scene Viewport; main; UV Mapping; menu; Unity Asset Store; game; Mesh Assets; scene; Game Object; viewport; Scene Tab; Unity Developers; Coin Counter; GUI Texture; OnGUI Function; Viewport Camera; Animation Clip; Hierarchy Panel; Coin Class; Terrain Tools; GUI Control; Pressure Plate; Profiler Window; Cpu Graph; Unity API
Publication date: 12-2013
Support: Print on demand
Publication date: 07-2017
· 20.3x25.4 cm · Hardback
Description
/li>Contents
/li>Readership
/li>Biography
/li>
Get ahead of the game with Unity 4.
The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:
Asset management tools
Real-time lighting and lightmapping
Particle systems
Navigation and pathfinding
Chapter 1: Getting Started with Unity
Chapter 2: Assets and Asset Management
Chapter 3: Scenes, Assets and GameObjects
Chapter 4: Terrain and Audio
Chapter 5: Lighting and Light Mapping Chapter 6 – Particle Systems and Shuriken
Chapter 6: Particle Systems and Shuriken
Chapter 7: Scripting with C#
Chapter 8: GUIs and Scripting
Chapter 9: Debugging and Post Processing
Chapter 10: Navigation and Path-Finding
Chapter 11: Animation and Mecanim
Chapter 12: Tips and Tricks
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